Hajime to Matte Model: Throw!

Well... not much to say about this one.  You've moved, you've gripped, and you've moved them again to create the opportunity for the throw.  So... throw them!

Following the "Hajime to Matte" model that we've been covering, we are now on the part where you throw!  So... throw.  I've written a good deal about throwing tips, and I don't have anything off-hand to add, so... just read these old "Throwing Principles" posts:

  • Keep Your Hands in Front:  The closer your hands are to being straight in front of you, the stronger they are, and you lose a lot of power if they get behind your shoulder.
  • Enter Your Throw Low:  For most throws, particularly forward throws, you want to bend your knees before entering.
  • Shoulders Forward:  Keep your shoulders slightly in front of your hips almost all the time... this will keep you from being thrown backwards.
  • Balls of Your Feet:  Stay on the balls of your feet for better mobility.  If you get caught on your heels, you can be thrown backwards easily.
  • Tsugi Ashi:  Use the following foot walking and avoid wide stances.  You'll be more nimble and less likely to get swept.
  • Get the "Tempo":  This actually has more to do with "Move before you throw"... You can move in such a way that you actually get a "free move" to throw your opponent.
  • Foot Angles:  Uke's feet determine the direction(s) in which they are most easily off-balanced.
  • The Glue:  When throwing, don't let Uke's body slide against yours - stick him to you so that when you move, he moves, too!

btemplates

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